
GAME AUDIO
Skills: Unity and Unreal Engine, Ableton Live, Reaper, Wwise, Audio Mixing and Production, Sound Design and Implementation
[Concept] neonOS Loading Screen
Made in Blender and Resolve Studio | Audio Designed with Reaper
My take on a Cyberpunk-inspired loading screen that a player might see interacting with an in-game device or terminal
Motion Graphics, Video Editing, Sound Design
Unreal Engine 5.1 + Wwise Audio
Made in Unreal Engine | Audio Implementation with Wwise
My audio design & implementation for one of this month's free assets from the Unreal Asset Store - a collection of magical dashes and blinks (Animations are Blink and Dash VFX by pelengami)
Audio Design, mixing, and implementation
[WORK IN PROGRESS] - Galaxy Cruisin’
Made in Unity Engine | Audio Implementation with Wwise
A quick video to showcase Randomized Announcements in Galaxy Cruisin’, a game audio demo being developed by Avery Dennis
Audio Design, mixing, and implementation (C# scripting, Wwise Picker)
Destiny 2 | Fatebringer | Sound Redesign
Fatebringer (Timelost) // Hand Cannon
Audio designed and mixed in Reaper using a mix of synthesized effects, sampling/foley recording and automation
Destiny 2 | Midha’s Reckoning | Sound Redesign
Midha’s Reckoning // Fusion Rifle
Audio designed and mixed in Reaper using a mix of synthesized effects, sampling/foley recording and automation
This weapon has an audible essence of electricity, darkness, and boniness
Destiny 2 | Retraced Path | Sound Redesign
Retraced Path // Trace Rifle // (Bungie 30th Anniversary)
Audio designed and mixed in Reaper using a mix of synthesized effects, sampling/foley recording and automation
World of Warcraft | Dragonflight Trailer | Sound Redesign
Sound Design, Mixing
A sequence of Dragonriders flying and racing through vast landscapes and soaring high up above the clouds
Audio designed and mixed in Reaper using a mix of field recorded audio samples, synthesized wind effects with control of speed/variation of wind, vocal modulation for Dragon noises and spatial mixing to track movement of actors/objects in scene.
Dr. Strange | Portal Sequence | Sound Redesign
Sound Designer
Series of portals, magical sound effects and various environments in quick succession
Audio designed and mixed in Reaper using a mix of field recorded audio samples (metallic sounds, wooshes, character grunts), synthesized effects and modulation (Vital Synth + automation), and spatial mixing (panning, reverb, following movement of clip).
Shang-Chi | Rings Fight Scene | Sound Redesign
Sound Designer
Fight scene including martial arts and magical rings as weapons
Audio designed and mixed in Reaper using a mix of field recorded audio samples (metallic sounds, wooshes, character grunts), synthesized effects and modulation (Vital Synth + automation), and spatial mixing (panning, reverb, following movement of clip).