GAME AUDIO

Skills: Unity and Unreal Engine, Ableton Live, Reaper, Wwise, Audio Mixing and Production, Sound Design and Implementation

[Concept] neonOS Loading Screen

Made in Blender and Resolve Studio | Audio Designed with Reaper 

My take on a Cyberpunk-inspired loading screen that a player might see interacting with an in-game device or terminal

  • Motion Graphics, Video Editing, Sound Design


Unreal Engine 5.1 + Wwise Audio

Made in Unreal Engine | Audio Implementation with Wwise 

My audio design & implementation for one of this month's free assets from the Unreal Asset Store - a collection of magical dashes and blinks (Animations are Blink and Dash VFX by pelengami)

  • Audio Design, mixing, and implementation


[WORK IN PROGRESS] - Galaxy Cruisin’

Made in Unity Engine | Audio Implementation with Wwise 

A quick video to showcase Randomized Announcements in Galaxy Cruisin’, a game audio demo being developed by Avery Dennis

  • Audio Design, mixing, and implementation (C# scripting, Wwise Picker)


Destiny 2 | Fatebringer | Sound Redesign

Fatebringer (Timelost) // Hand Cannon

  • Audio designed and mixed in Reaper using a mix of synthesized effects, sampling/foley recording and automation

Destiny 2 | Midha’s Reckoning | Sound Redesign

Midha’s Reckoning // Fusion Rifle

  • Audio designed and mixed in Reaper using a mix of synthesized effects, sampling/foley recording and automation

  • This weapon has an audible essence of electricity, darkness, and boniness

Destiny 2 | Retraced Path | Sound Redesign

Retraced Path // Trace Rifle // (Bungie 30th Anniversary)

  • Audio designed and mixed in Reaper using a mix of synthesized effects, sampling/foley recording and automation


World of Warcraft | Dragonflight Trailer | Sound Redesign

Sound Design, Mixing

A sequence of Dragonriders flying and racing through vast landscapes and soaring high up above the clouds

Audio designed and mixed in Reaper using a mix of field recorded audio samples, synthesized wind effects with control of speed/variation of wind, vocal modulation for Dragon noises and spatial mixing to track movement of actors/objects in scene.


Dr. Strange | Portal Sequence | Sound Redesign

Sound Designer

Series of portals, magical sound effects and various environments in quick succession

Audio designed and mixed in Reaper using a mix of field recorded audio samples (metallic sounds, wooshes, character grunts), synthesized effects and modulation (Vital Synth + automation), and spatial mixing (panning, reverb, following movement of clip).

Shang-Chi | Rings Fight Scene | Sound Redesign

Sound Designer

Fight scene including martial arts and magical rings as weapons

Audio designed and mixed in Reaper using a mix of field recorded audio samples (metallic sounds, wooshes, character grunts), synthesized effects and modulation (Vital Synth + automation), and spatial mixing (panning, reverb, following movement of clip).

More Audio Work from Avery: